The X³ Plugin for Unreal Engine
is a powerful development tool enabling Unreal Engine developers to convert polygon objects into tetrahedra to visualize highly- accurate and realistic 3D simulations in their workflow.
The X³ Plugin for Unreal Engine is the first in a series of X³ Plugins that BioMedX will be developing for other platforms including OpenXR, Unity, and many more.
Epic MegaGrant Recipient
BioMedX is a recipient of Epic Games’ Epic Megagrant for the proposal to develop an X³ Plugin. The X³ Plugin was developed using the grant to provide a tool for Unreal Engine developers to utilize tetrahedra mesh to deliver more accurate 3D objects to improve the user experience.
The majority of the 3D objects and environments today are created using polygon mesh. However, by nature, polygons are completely flat, and can result in inaccurate models. A tetrahedron is three- dimensional in shape and a tetrahedral mesh delivers 3D models that are more accurate and precise, particularly when deforming or morphing its shape. With the X³ Plugin, developers now have the tool to convert their polygon objects into tetrahedral to deliver true 3D and elevate their projects to the next level.
The X³ Plugin delivers highly-accurate simulations that are data-driven. Depending on the objective and desired outcome, developers can set the parameters to determine the degree of transformation. By adjusting the data input and energy applied, a wide variety of simulation results can be achieved that adhere to the parameters.
Fits into the Unreal Workflow
The X³ Plugin for Unreal Engine fits into the existing development workflow that Unreal developers are already familiar with. Once installed, the X³ Plugin is readily available from the Plugins menu within the Unreal Editor for easy access.
Wide Variety of Applications
The applications that can be powered by the X³ 3D Physics Engine and X³ Plugin are endless. The X³ Plugin for Unreal Engine enables any developer currently on Epic Games’ platform to utilize the Plugin to create any application of their choice from gaming to visual effects, and many more. BioMedX will be releasing the X³ Plugin for OpenXR and Unity platforms in the near future.
The X³ Plugin works with majority of the industrial 3D standards file formats including .obj and .stl.
Support & Resources
BioMedX will be providing online tutorials and guides on using the X³ Plugin as part of the Unreal Engine workflow. Details will be released in the near future.
Frequently Asked Questions
What are the technical requirements for the X³ Plugin?
The X³ Plugin for Unreal Engine follows the specifications determined by Unreal Engine. Please refer to their website for the recommended and minimum hardware and software specifications for Windows, macOS, and Linux here.
Where can I download the X³ Plugin?
The X³ Plugin is available for download through Epic Games’ Unreal Engine Marketplace.
Do I have to pay to use the X³ Plugin?
The X³ Plugin for Unreal Engine is free to use for non-commercial projects and follows Epic Games’ licensing options for commercial use.